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Jan 31, 2012, 8:28pm



Welcome to the Serenity RPG. Please read all the rules before applying. This is a rewrite of the movie so canons need t be filled first before we start accepting originals. I have provided some of the important links in the next section. Have fun guys.






Time Zones




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Forum NameTopicsPostsLast Post
General
[ ]Must Read
Needed to function in this game
Moderator: Kaylee Frye
816on Jan 4, 2010, 5:38pm
by Kaylee Frye
in Posting Format
[ ]Character Center (4 sub-boards)
[image]

1635on Jan 5, 2010, 12:36pm
by Leah
in Canon List
[ ]Hiring Center (2 sub-boards)
Place to go if you're interested in becoming staff.
14on Jul 10, 2009, 11:08pm
by malcolm
in Staff application
[ ]Rimshots
Random mini-rpgs that have nothing to do with the main story line going on. Just something to have fun with.
323on Sept 27, 2009, 4:57pm
by Kaylee Frye
in Shiney.
Into the Darkness
[ ]Serenity
Firefly class.Transport ship
351on Sept 3, 2009, 8:08pm
by Wash
in A few Surprises left
[ ]Harmony
Draogonfly class ship.
214on Sept 27, 2009, 6:21pm
by Kaylee Frye
in Common Ground
[ ]Cortex communications
Communications system
25on Jul 26, 2009, 5:10pm
by Kaylee Frye
in Change in plans
[ ]Sky plex
A space station that has optimized a large portion of its habitable space for client services such as shopping, entertainment, and so forth.


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THE CORE
[ ]Londinium
This planet is most like Earth-That-Was, or so they tell me. It’s a modern place, but it’s also very full of itself. Everything
is all gothic and stoneylike. Seems like everyone on Londinium works for or services the government’s folk. While you’re there, you can always take a tour of Parliament buildings or the Londinium Museum. Don’t have much use for the place,
myself.
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[ ]Sihnon
Zen gone mad. The place is beautiful, but it’s all twangy and stuffy. Sihnon is the central hub for all the guilds though, so
most legit folk have occasion to stop by here from time to time. Landing is pretty restricted, but creative types can usually find a way to hit planetside. And I hope you like red.
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[ ]Ariel
Gleaming glass and steel. See-through billboards and great nightlife. The planet’s home to some of the best medical knowhow
in the ‘verse, so it’s a handy place to be if you find yourself the wrong end of a gun. Like most all core worlds, landing is restricted to those with legit biz planetside.
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[ ]Bernadette
This place houses one of the original arks that brought our forebears from Earth-That-Was. Because of that -- or not -- this
place is often the leaping pad for those seeking life elsewhere in the ‘verse. Folk bound for the rim often get their start
here.
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[ ]Osiris
The long arm of the law lives on Osiris. The Alliance’s judicial branch is headquartered here. The planet is also home
to one of the ‘verse’s most prestigious universities. The headquarters of the Blue Sun Corporation is also here, but don’t
think you’re like to just waltz in; the place is locked up tighter than your mama’s jewelry box. That makes the whole planet a touch hard to set down on, but parents of university students are always welcome.
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BORDER
[ ]Shadow
Mal’s birthplace; his mom owned a large ranch here.

Shadow was a prairie planet that took well to terraforming. It was known for its farms and ranches. The planet was almost entirely rural: no cities and only a few towns dotted the surface. The people of Shadow were hard workers and independent-minded. It was one of the first to stand against the Alliance. Most of the planet's young people volunteered to fight for Independence.

Shadow was aggressively bombed during the war in an attempt to break the Browncoats & teach them a lesson; it had the opposite effect.

Today, Shadow is a ghost planet. No one lives there. No one can.


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[ ]Beaumonde
It’s one big city -- or at least one big factory. It’s the producingest planet in the cluster. That makes pollution a bit of a problem, though. New Dunsmuir, the capital city, is the one place planetside with no factories.
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[ ]Bellerophon
I was only here once, and that was a long time ago, but I swear I saw a dog wipe his ass with a 20 credit note, s’how rich the place is. The whole planet is home to these floating palaces... no shops, no stores, nothing. I guess the rich folk just get
it all brought in. Occasionally, the well to do will drop planetside for some dune hopping.
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[ ]Boros
The planet itself ain’t bad; there’s a lot of prairie land and a good space to stretch your legs if you’re the type to stretch.
More importantly, a good chunk of the planet houses scrap metal and old ship parts -- most can be had at a good price by
the salvage companies that house there. Why so much scrap? I guess I didn’t mention that Iskellian Technology houses
one of their biggest military shipyards on Ares, on of Boros’ moons.
00
[ ]Hera
The cluster’s breadbasket. It’s a good place for a fresh apple, and a valuable resource for the whole cluster. It also has
the notoriety of being the site of the battle of Serenity Valley. I ain’t going to go into that here -- you wanna know more, chances are you already do, or got no business reading on.
00
[ ]Newhall
Even though it’s not out on the rim, Newhall is one of the newest planets to be terraformed. It’s primary industry is water
-- yep, you heard me right. Most folk live on floating barges or small island chains.
00
[ ]Paquin
Carnies, sideshows, whores and gamblin’. This is the place to be, if you’re not the sort to have the little critters in tow.
Sunsets here won’t soon be forgotten because of the unique atmo, and a lot of the ‘verse’s best artists and musicians got their start here. Heartily recommended for a spot to get away from it all in a seedy sort of way.
00
[ ]Persephone
Yeah, the planet’s supposed to be a lot like Earth-That-Was, but, truth: I ain’t seen none of it. The only place I ever
stopped -- and the only place you’ll ever need to -- is the Eavesdown Docks. There’s those of about every way you could
imagine make their homes here. Course, the aristocracy here is way overrated, but chances are, you won’t get invited to one of their fancy shindigs anyways.
16on May 27, 2009, 8:58am
by thekiss
in Runner
[ ]Santo
One of the best examples of terraforming ever. The war was hell for the planet; seemed nobody from the core wanted to
come out to the border for a vacation, and those out on the rim were too busy fightin’. Still, with the war long buried, the place is starting to recover. Not a bad spot to relax
00
[ ]Verbena
Thick forests make this place rough for farming, but the locals don’t seem to mind. After U-day, the Alliance set up shop
here big time, even built a few factories, until rogue Browncoats started bombing and terrorizing something fierce. Alliance still maintains a strong presence here, you know, just to make sure everyone’s safe.
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RIM
[ ]Athens
Word is, Athens was one of the few planets to support Unification. That made it a hot spot in the war, and most of the
planet was glassed by one side or the other. There’s a lot to be had for salvage here, if you’re feeling ghoulish, and, of course, are licensed
00
[ ]Beylix
The system’s garbage dump. There’s a heaping load of crap sitting about those rings. All of the scrap yards and trash centers
are run by United Reclamation. Not a bad place to start anew -- you could probably find a great deal on an old ship, provided you can get her running.
00
[ ]Ezra
It used to be a peaceful place, but that was before the war. After the governor died, he was replaced by a patsy that just
about everyone out of diapers walked all over. Not long after this, a businessman, fella by the name of Niska, set up a big
skyplex in orbit.
00
[ ]Greenleaf
The place has a large tropical belt, home to a variety of life-saving plants and stuff that can be refined as high-tech, costly
drugs. Course, all that rain forest is hard to protect, and there are more than a few that find a few clippings in their hold after leaving
00
[ ]Haven
Mining world. Not much to say, really. The folks planetside are a mite paranoid, but nobody knows much of why. There’s
a bit of money to be had out of the rock below, but a good number of the settlements boast old ground-to-air weapons, the like that could still put a big hole in the side of a ship.
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[ ]Higgins’ Moon
I only been to this planet once, and it was just on a favor from a close friend. The whole place stinks to hell, and it’s fullto-
ears of goopy mud. Believe it or not, there’s companies that make a fortune selling this to core folk. Why, I didn’t ask
00
[ ]Jiangyin
Boring place. Seen a few cattle ranches and forest, but not much else. It could be a good place to cool your heels, if it
weren’t for the harsh folk that eschew most things civilized. These hill folk are mostly uneducated and superstitious -- I’d
stay away if you know what’s good for you.
00
[ ]Lilac
Hot. Damn hot. About a decade ago, they promised that the place would be like perpetual spring, but it’s more akin to
shovin’ your head in a pillowcase after eating a clove of garlic and breathin’ hard for a good quarter hour. It also seems to
get hit by Reavers more often than the average place. Don’t rightly know why
00
[ ]Regina
Most of the mines here (and there are a lot of ‘em) are run by the Corone Mining Consortium. It’d be a good place to eke
out a living, if it weren’t for the mixture of the air and dust particles. The mix forms an awful malady called Bowden’s. While there ain’t much can cure it, Alliance send medicine pretty regular.
00
[ ]St. Albans
Nice place, if you like the feeling of your fine unmentionables frozen solid to your backside. It’s a whole heap of unpleasant,
but that nasty chill keeps all but the most hearty folk away. People here tend to mine a lot, but what I really noticed is
the sense of community. You make one mad (not that I did or anything) and the whole settlement’ll come after you faster than your spit can freeze to your cheek.
00
[ ]Miranda
Miranda is a planet located in the Burnham Quadrant, on the very edge of the 'verse. At one time, it possessed an infrastructure as large and as thriving as anything to be found on a central planet. However, Miranda also apparently had a good deal of civil unrest, since the Alliance government decided to use the planet as a large-scale testbed for a chemical known as 'The Pax' which was intended to 'calm the population and weed out aggression.' For the vast majority of Miranda's unfortunate inhabitants, the Pax worked only too well, and millions of people 'stopped fighting...and then they stopped doing everything else.' Including staying alive.

For the few survivors, the consequences were even more horrific; they suffered a reaction to the Pax which was exactly opposite to the one intended-they became raging, homicidal maniacs who engaged in cannibalism, self-mutilation, and torture...in other words, Reavers.


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[ ]Reaver Territory
If you find yourself here, your ass is grass. Sorry buddy
00
OOC Forum
[ ]Dead Threads

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[ ]Plot discussion

35on Sept 18, 2009, 10:22am
by Kaylee Frye
in Once Again...Plot Disc...
[ ]Games and Graphics

59on Sept 7, 2009, 5:29pm
by "Kitty" Katarina Callium
in Most likley to
[ ]Serenity and Firefly discussion

00
[ ]RP requests

00
[ ]Open Thread Directory

16on Jul 10, 2009, 9:17am
by Too lazy to log in Dora
in Getting Together
[ ]Archive

00
[ ]Practice threads

12on Jan 4, 2010, 4:49pm
by Kaylee Frye
in Daily Obsurdities - 10...
[ ]Links

22on Jun 18, 2009, 4:06pm
by Luna Leighton
in Carpe Noctem. Brand Ne...


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